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Learning Technology

What is the difference between game technology and gamification?

Both descend from games. One took the reward mechanics, the other took the engine, and they do two different jobs.

Gamification is the use of game design elements in non-game contexts: reward mechanics such as points, badges, leaderboards, and progression, lifted out of games and added to existing learning material. The material stays what it was; the elements around it make completing it more engaging. It is a design layer, and for knowledge-focused e-learning it is a legitimate, evidence-backed one.

Game technology is a different inheritance from the same ancestor. It is the engine games are built with, and the loop that engine runs, put to work as a learning loop: the learner is inside a situation, makes a decision, and experiences the consequence. Nothing is added to existing material, because the experience is the material. It is engaging by design rather than by addition, and it is completely experiential.

The two serve different purposes, so neither replaces the other. When the goal is knowledge acquisition, traditional and gamified e-learning do the job well. When the goal is competence in applying knowledge in realistic situations, that is performance territory, and game technology is the tool built for it. The choice follows from the learning goal.